tag:blogger.com,1999:blog-7384696295028916937.post2930632491512807564..comments2023-07-27T14:49:37.837-07:00Comments on Back in the Labyrinth: RPG Smackdown: Swords & Wizardry vs. Labyrinth LordSean Robsonhttp://www.blogger.com/profile/16429301144221551751noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7384696295028916937.post-27564297562393980812022-01-07T14:35:09.597-08:002022-01-07T14:35:09.597-08:00Wow, I never expected to receive a comment on such...Wow, I never expected to receive a comment on such an old post! With respect to why I used Whitebox as a comparison - that was the only version of S&W I had at that time, though I did eventually buy the core rules book as well. Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-7384696295028916937.post-58702716193765783422022-01-07T12:16:26.295-08:002022-01-07T12:16:26.295-08:00I'm a fan of both games you're comparing. ...I'm a fan of both games you're comparing. Both are excellent; and you are correct- they inherently "scratch different iches". Which is why I think you may have missed the target a bit by selecting White Box instead of Core for Swords and Wizardry. Core was designed to match more the play style of B/X. If someone were looking for that vibe, they'd pass right over White Box. Core has the 4 iconic classes, variable weapons damage (although, you missed that White Box DOES have variable damage; just more limitedly- it goes from 1D6-1 through 1D6+1), Etc. Personally, I prefer White Box for the Original Game, and I prefer Labryth Lord (slightly) over Core for my B/X moods.Russ Westbrookhttps://www.blogger.com/profile/09624660952101282477noreply@blogger.comtag:blogger.com,1999:blog-7384696295028916937.post-33597373405172712402010-07-05T17:41:39.821-07:002010-07-05T17:41:39.821-07:00@Shane: Unless you find a group of old-time player...@Shane: Unless you find a group of old-time players I doubt it'll matter much to them one way or another. I'd suggest you just pick the system that feels right to you and run with that. The players will have a great time no matter which game you use.<br /><br />@Cyclopeatron: I agree. The differences are slight and the choice is arbitrary; its the 'feel' or 'vibe' that each game projects that feels a bit different to me. I like both games a lot and I'm happy to have supported both companies.Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-7384696295028916937.post-90169413821858201302010-07-05T14:43:24.341-07:002010-07-05T14:43:24.341-07:00I've run both, and the differences are pretty ...I've run both, and the differences are pretty trivial overall. I pretty much agree with your assessment that S&W is probably slightly better for more experienced and/or hands-on DMs that like tinkering. It's easier to add stuff than to subtract stuff...<br /><br />Also, I've found that S&W: Whitebox is easier for new players to grasp because there are way fewer modifiers and die-types to keep track of. This is why I prefer Whitebox for con games and casual gaming.<br /><br />Ultimately the choice is pretty arbitrary. The touches you add as a DM will make either game completely yours.Bob Reedhttps://www.blogger.com/profile/12073807225519106277noreply@blogger.comtag:blogger.com,1999:blog-7384696295028916937.post-58848354788919576572010-07-04T20:09:44.568-07:002010-07-04T20:09:44.568-07:00Nice write-up. As you know, I have given LL quite ...Nice write-up. As you know, I have given LL quite a bit of attention of late, but I have to admit that S&W has been whispering in my ear that I need to spend some time with it as well... I guess I will allow my group to decide which game they would like to use and roll from there.Shane Mangushttps://www.blogger.com/profile/03865733072718219138noreply@blogger.com