Back in the Labyrinth
An Old-School Game Blog - Now with 90% more Cephalopod!
Thursday, August 3, 2023
Design Notes: Races
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The default assumption in Dungeons Deep & Caverns Old is that there are no non-human player character races. This isn't stated a...
Monday, July 31, 2023
Design Notes: Character Classes
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One of the biggest departures that Dungeons Deep & Caverns Old makes from the standard OSR rule set, is how I've chosen to handle c...
Monday, July 24, 2023
Design Notes: Attributes
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I want to spend some time discussing the design choices I made for Dungeons Deep & Caverns Old , which owing to considerations of space...
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Friday, July 21, 2023
Dungeons Deep & Caverns Old
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Way back in 2010 I began working on a set of house-rules for my Swords & Wizardry whitebox campaign, and over the years they evolved, ...
Thursday, January 20, 2022
Session Five: The Dungeon of Xenopus
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Feted as heroes by the townsfolk for having put an end to the menace of the draugr, Hafrgim Bloodslakir, who had for generations haunted th...
Monday, January 17, 2022
Monster Monday: Molotov Cockatiels
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The product of experimentation by the mad mage, Xenopus, Molotov cockatiels smolder with intense heat, dealing 1 point of magical fire dama...
Sunday, January 9, 2022
Sessions Three and Four: The Barrow Crypt of Hafgrim Bloodslakir
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We managed to squeeze in two game sessions during the holidays, during which the characters arrived in the town of Vermisport, two days wes...
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