tag:blogger.com,1999:blog-7384696295028916937.post6450057950084001734..comments2023-07-27T14:49:37.837-07:00Comments on Back in the Labyrinth: Seizing the MomentSean Robsonhttp://www.blogger.com/profile/16429301144221551751noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7384696295028916937.post-83420293286948596792010-05-03T18:36:57.981-07:002010-05-03T18:36:57.981-07:00Hi Charles,
Thanks for your comments. One of the...Hi Charles,<br /><br />Thanks for your comments. One of the problems I have with 3.5, and even more so, 4E is the highly tactical nature of the games. WotC seems to be leading the game down the board-game path and is becoming less and less a role playing game.<br /><br />The personal initiative system works well for a highly-structured tactical combat game, but it falls short for a free-form role playing game. As you point out, there can be a big disconnect between how you envision the scene and how it is forced to unfold due to the rigidity of the rules.<br /><br />Cheers!Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-7384696295028916937.post-82166519249100902942010-05-02T22:04:45.236-07:002010-05-02T22:04:45.236-07:00Sean,
I'm very interested to see how this goe...Sean,<br /><br />I'm very interested to see how this goes for you Sean. I love the idea, but don't have the opportunity right now to put it into practice.<br /><br />I played in a Con 3.5e game recently, my first for many years. I had a blast socially but was totally turned off the whole artifice of the initiative system in a single moment: my thief/scout PC had leaped a stone parapet onto a kind of broad parapet below, with a huge cavern below that which was home to some (I dunno, like armored dinos or mini-bulettes or something) critters that were big and heavy and fast. So I had my turn, did the leap over the parapet to check out the space. Then everyone else had their turn. Then the dinos charged, scrabbled up the parapet, and hit me while I stood around watching them get closer and closer and then maul me.<br />Now I know that mechanically this was totally fair. That's what bugged me: it was playing within the parameters of a tactical turn-based game, and I wasn't, so I deserved to get hit. But it made the disconnect between the way I imagined play, and how the 3.5 init system enforced play, jarringly obvious.<br /><br />At the same time, I understand many of the real-world logistics issues that such an init system is designed to address. <br /><br />So I'm heavily interested in how more dynamic alternatives work in actual play. I'd love to hear your AP experiences, if you don't mind sharing.charles mark fergusonhttps://www.blogger.com/profile/13385121479729236749noreply@blogger.comtag:blogger.com,1999:blog-7384696295028916937.post-77719757961983698672010-04-27T20:31:22.733-07:002010-04-27T20:31:22.733-07:00No less than 'hit-pointed.' I'm coini...No less than 'hit-pointed.' I'm coining so many terms I should work at the mint.Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-7384696295028916937.post-69154815730220552392010-04-27T19:30:27.805-07:002010-04-27T19:30:27.805-07:00Is "swingyness" a word?Is "swingyness" a word?Nyksterhttps://www.blogger.com/profile/04864506225534505416noreply@blogger.com