tag:blogger.com,1999:blog-7384696295028916937.post7313161348111688085..comments2023-07-27T14:49:37.837-07:00Comments on Back in the Labyrinth: Paint the Town Red! A Fantasy Tripper's Guide to CarousingSean Robsonhttp://www.blogger.com/profile/16429301144221551751noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7384696295028916937.post-79751676413601928232019-06-07T13:47:33.577-07:002019-06-07T13:47:33.577-07:00I think the key to any set of "downtime"...I think the key to any set of "downtime" rules would be to keep them as simple as possible in execution (basically a single die roll per player) and then set it up so they can have as much fun as possible interpreting those die rolls for their characters! The table you built is a perfect example -- "you wake up next to..." means they can really run with the description and yet ANYTHING THEY SAY sets you up for a complication to the plot or a future adventure!<br /><br />I would want downtime to be done in half an hour at most, I think, and that's with every player talking about his/her results, and me taking furious notes on what they say so I can use it "against" them later! ;-)Jeff V.https://www.blogger.com/profile/09773383148220245208noreply@blogger.comtag:blogger.com,1999:blog-7384696295028916937.post-82035721882955541322019-06-07T12:00:57.011-07:002019-06-07T12:00:57.011-07:00Hi Jeff, I know what you mean. The job system in ...Hi Jeff, I know what you mean. The job system in TFT is one of the unique elements of the game that makes it stand out, but I feel like its potential is not quite realized, and I haven't figured out yet how to fully capitalize on it. You're right that the carousing rules I describe here don't provide an integrated set of guidelines for downtime, but I'm damned if I can think of an elegant way to pull this off. I have a feeling that a good set of downtime rules could serve almost as a mini-game in their own right. Thanks, as always, for your insightful comments!Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-7384696295028916937.post-59527424542550359842019-06-07T10:25:17.547-07:002019-06-07T10:25:17.547-07:00I remember that article -- I liked the way he did ...I remember that article -- I liked the way he did it, but I always thought there might be more scope than just carousing in taverns for that idea -- plus it needed to be put in context with the "work your day job" concept of TFT. I always liked the way En Garde! organized the "downtime" process -- you could train, you could carouse, you could do your job, you could heal, you could toady someone, you could go to your club, you could engage with a member of the opposite sex (indeed were REQUIRED to do so at least once a month), etc. Seems to me that Downtime is a missed opportunity in TFT as it currently functions, and that even adding this Carousing concept into the game doesn't get us quite far enough!Jeff V.https://www.blogger.com/profile/09773383148220245208noreply@blogger.com