Welcome to the Flaming Faggot

Callovia is called "the boundless empire" yet you have managed to find its northern border - a notorious roadhouse deep within the Madrasan Marches on the edge of the wilds of Llanvirnesse. The sign above the door reads "Flaming Faggot," which would suggest a cozy, homey inn with fresh biscuits served at teatime if not for the severed troll heads mounted on pikes at the gate.

As you cross the threshold the raucous din quiets momentarily as all eyes dart to the door and calloused hands drop instinctively to well-worn sword hilts. The threat, instantly assessed, is dismissed and roadhouse patrons go about their business hardly missing a beat.

Grim, hard-eyed men huddle around tables in close conversation thick with conspiracy; caravan guards gamble away their earnings; Caemric rangers sit close to the fireplace cooking the damp of the Black Annis from their clothes as they warm their innards with Red Dragon Ale; minstrels play and buxom wenches dance for the pleasure of men who pay them little attention - until they need a companion to warm their bed.

As you approach the bar, a huge, bald barman with a greatsword slung across his back slides a mug of freshly-pulled ale towards you, its frothy head dripping over the rim.

"Pull up a seat, lad," he says, "and let me tell you a tale of high adventure."

Monday, September 19, 2011

Session One: The Temple of Atlach-Nacha

As dusk settled upon the glittering domes and high-spired towers of the City-State of Kashpur a small band consisting of a warrior, a sorcerer, a thief, and two monks gathered beneath the high walls surrounding the temple of the spider god with ropes and grappling hooks in hand.

The cult of Atlach-Nacha has a monopoly on the production and distribution of the hallucinogenic drug, Akla, which is derived from the venom of the Dream Weaver spider.  Aside from being a popular recreational drug, Akla is vital to attaining the meditative state necessary for the Scions of Thoth to access their ancestral memories.  Capturing a live Dream Weaver, or better still, an egg cluster, would help break the cult's monopoly on Akla production.

More to the point, however, word around the Willing Wench was that the idol of Atlach-Nacha had eyes set with enormous amethysts and the idea of a night time incursion to liberate them sounded better with each pint of ale.

After scaling first the wall, then the cupola at the end of one of the eight wings radiating from the temple, the band was inside.  Deciding to first explore the rooms in the wing before heading to the altar, the band ventured into the occupied bed chamber of one of the temple priests.  This resulted in the alarm being raised and a battle with the priest and two of his fellows occupying neighbouring chambers.

After dispatching the priests, four of the band donned the black web-embroidered robes.  When confronted by temple guards, the disguised party members said that a band of thieves had fled to the upper floor of the rear wing.  The guards ran off to capture the miscreants, leaving the party alone with the idol of Atlach-Nacha.  The idol had two large amethyst eyes, and four smaller ones.  The two larger were pried out of their sockets without harm, but two of the smaller were broken.  Just as the thief was prying out the last of the eyes, two more guards entered the hall, and this time bluffing them was out of the question.  One was quickly slain, but the other fled to summon reinforcements.

Electing to exit the temple as expeditiously as possible, the band ran for the main entrance, but found it blocked by two guards and the temple's prelate.  After killing them with ease, the party was tempted by a set of descending stairs, and elected to explore the lower level of the temple instead of making good their escape.  They quickly found what was assumed to be the temple's treasury - a room filled with chests, each containing 1,000 gold pieces.  Each party member claimed a chest of gold, and at this point they decided that they'd made a sufficient haul for the night, and that it was time to leave.

Unfortunately, they weren't quick enough getting out, and met the first four guards that they'd sent on a wild goose-chase, who were now examining the body of the dead prelate and his guards.  The ensuing fight did not go as smoothly as the earlier one's and the party's warrior was slain in the melee.

As the party made their way through the grounds to the main gate, they heard the chittering of an enormous black spider that had dropped out of the trees behind them.  Thinking quickly, the sorcerer brandished a golden spider emblem he had taken from one of the priests, hoping it might serve to identify them as cultists of Atlach-Nacha.  The ploy worked and the spider backed away into the bushes.

After escaping from the temple grounds the surviving party members, many of them badly injured, decided to lay low for while and wait for the heat to die down before trying to fence the amethysts.  Much to their dismay, when they opened their purloined chests, they found that their haul from the temple was not 5,000 gp, but 5,000 cp.  Illusions can be tricksy.




4 comments:

Don said...

haha, damned illusions!

I thought it was a great first session Sean. Having not "rolled the funny dice" since the mid-eighties, I really enjoyed myself...and I'm pleased that Vigmar the Monk made it to session 2. :)

Sean Robson said...

There's a great sense of accomplishment in keeping a new character alive to see second level.

Welcome back to the hobby; I'm glad you've re-joined the fold!

Shane Mangus said...

Sounds like you guys had fun. How did the character sheet work out?

Sean Robson said...

It worked really well, Shane, thanks. I might need more room for equipment, though. Double-sided might be the way to go.