Welcome to the Flaming Faggot

Callovia is called "the boundless empire" yet you have managed to find its northern border - a notorious roadhouse deep within the Madrasan Marches on the edge of the wilds of Llanvirnesse. The sign above the door reads "Flaming Faggot," which would suggest a cozy, homey inn with fresh biscuits served at teatime if not for the severed troll heads mounted on pikes at the gate.

As you cross the threshold the raucous din quiets momentarily as all eyes dart to the door and calloused hands drop instinctively to well-worn sword hilts. The threat, instantly assessed, is dismissed and roadhouse patrons go about their business hardly missing a beat.

Grim, hard-eyed men huddle around tables in close conversation thick with conspiracy; caravan guards gamble away their earnings; Caemric rangers sit close to the fireplace cooking the damp of the Black Annis from their clothes as they warm their innards with Red Dragon Ale; minstrels play and buxom wenches dance for the pleasure of men who pay them little attention - until they need a companion to warm their bed.

As you approach the bar, a huge, bald barman with a greatsword slung across his back slides a mug of freshly-pulled ale towards you, its frothy head dripping over the rim.

"Pull up a seat, lad," he says, "and let me tell you a tale of high adventure."

Monday, November 7, 2011

Session 4: Need More Body-Bags

This session, a good deal more of the level was explored and mapped, and various and sundry vermin were exterminated.  After continuing to track Sathera's adventuring party through the dungeon, the PCs finally found their remains - entangled in nets and gnawed upon.  The perpetrator of the gnawing was the subject of much debate until zombies from a nearby room shambled in and settled the debate.

Although the rescue mission ultimately failed, the upswing was that the PCs got to loot the bodies of the missing party, thereby obtaining a shiny new +1 longsword.  Also, Sathera was not among the bodies of her comrades, and evidence suggests that she was dragged off, so hope remains of her survival.

The session ended, again, in a fight with the black-robed, pale-skinned zealots who were gambling on a fight between a borer beetle and a giant spider when the party came upon them.  Just as the previous session ended with these albinos killing Thorsten the sorcerer, this time they killed that same player's new character.  The turnover rate of characters is such that players are refraining from naming them.  Aside from the two longest running characters, Thomas and Ebin, the characters are referred to as The Thief, The Warrior, etc., and the most recent new character is called New Guy.


Trey said...

"Although the rescue mission ultimately failed, the upswing was that the PCs got to loot the bodies of the missing party."

That's the quintessential D&D "glass half-full" statement. :)

Sean Robson said...

In this case it was probably a "glass three-quarters-full" situation since I'm fairly certain that the players would rather have a magic sword than a successful rescue.

Nykster said...
This comment has been removed by the author.
Nykster said...

You forgot about my lantern carrier Link. Him and Seeker Tohm (my monk) are the only 2 characters left from the first session.
Not bad for someone with no stats.

James said...

His name was Farrukh... and he apparently had no friends to save him.