Welcome to the Flaming Faggot

Callovia is called "the boundless empire" yet you have managed to find its northern border - a notorious roadhouse deep within the Madrasan Marches on the edge of the wilds of Llanvirnesse. The sign above the door reads "Flaming Faggot," which would suggest a cozy, homey inn with fresh biscuits served at teatime if not for the severed troll heads mounted on pikes at the gate.

As you cross the threshold the raucous din quiets momentarily as all eyes dart to the door and calloused hands drop instinctively to well-worn sword hilts. The threat, instantly assessed, is dismissed and roadhouse patrons go about their business hardly missing a beat.

Grim, hard-eyed men huddle around tables in close conversation thick with conspiracy; caravan guards gamble away their earnings; Caemric rangers sit close to the fireplace cooking the damp of the Black Annis from their clothes as they warm their innards with Red Dragon Ale; minstrels play and buxom wenches dance for the pleasure of men who pay them little attention - until they need a companion to warm their bed.

As you approach the bar, a huge, bald barman with a greatsword slung across his back slides a mug of freshly-pulled ale towards you, its frothy head dripping over the rim.

"Pull up a seat, lad," he says, "and let me tell you a tale of high adventure."

Thursday, February 9, 2012

Megadungeon! Now Available

I am thrilled to announce that, at long last, my fantasy adventure boardgame, Megadungeon! is finally finished and available for download at RPGNow.

This game has been nearly a year in the making, with nearly ten months of playtesting and revision, and the end result is, in my own biased opinion, a fantastic, family-friendly boardgame reminiscent of great old games like TSR's Dungeon! and SPI's Deathmaze.

If you haven't been following the development posts on this project over on Hopeful Monster CreationsMegadungeon! is a monster-slaying, treasure-looting dungeon delve suitable for the whole family.  Each player selects one of three characters, warriorsorcerer, or thief. Each player, on their turn, draws a random dungeon tile, places it and moves their character into it.  Thus, you are able to explore a completely different dungeon every time you play.

There are variable victory conditions, which allow you to play as long or short a game as you wish, but the dungeon has up to eight levels for those who wish a truly epic challenge!

The PDF download, available at RPGNow for $2.00, includes a ten page rule book and quick reference sheet as well as the following game components to be printed onto cardstock:

  • Character Cards (customized for each class, plus blank ones so you can make your own classes)
  • Map Tiles
  • Treasure Cards (for up to eight dungeon levels!)
  • Dungeon Level Counters


Trey said...

Cool! Glad to hear it's out--and a bargain. :)

Sean Robson said...

Thanks very much Trey! Thanks also for all your helpful suggestions. Check your inbox.

Anonymous said...

I grabbed myself a copy (how could I not at that price) and look forward to reading the rules and giving it a go. Thanks Sean.

Lord Gwydion said...

Didn't know you were working on this. I'd actually been taking some notes for a game that was more or less the same (Dungeon the board game, but with tiles instead of a set board). Guess I'll scrap that project.

Sean Robson said...

@David: Thanks, I hope you like it!

@Lord Gwydion: I feel your pain. Getting beaten to publication has been been my bane in both the academic and gaming worlds.

The fact that you are working on a similar project illustrates the need for such a family-friendly board game. My project actually started a couple of years ago, when I went hunting around the game stores for a Dungeon!-like game to play with my family and found absolutely nothing.

jasons said...

I'm buying this right now.

Sean Robson said...

Thanks, jasons, I really appreciate the support. I hope you like it!

Lord Gwydion said...

Hope that comment didn't sound like sour grapes. I'll be downloading this and likely printing it up over the weekend to see how it plays!

Sean Robson said...

@Gwydion: Not at all. Thanks for your support; I hope you enjoy the game - maybe yours is something totally different!

Aaron E. Steele said...

This is on my "to play" list for the weekend. Watch for my triple-awesome game report.

Dan said...

Congrats Sean! The one game we played a few weeks back was very fun indeed. Well worth a toonie! :)

Sean Robson said...

@Aaron: I can't wait to see your report. I'm really curious to find out what other people think of the game.

@Dan: Thanks; I'm glad you had fun with it.

Shane Mangus said...

Big congrats, Sean!

(Sorry for the slow comment; I have been out of town.)

Aaron E. Steele said...

My daughter fell of a trampoline on the weekend so we didn't get a chance to play. But my son is quite ethusiastic: he has seen the map tiles (I printed the first five levels in different colored card-stock so we dont have to put the level chits on the tiles, and matched the treasure cards to the level color) and can't wait to try it.

Have you seen and/or tried Thomas Denmark's Dungeoneer game? It uses playing-card sized map tiles, monsters, treasure, etc.

Sean Robson said...

Hi Aaron, sorry to hear about your family mishap. Injured children do tend to force a change in plans.

Printing the tiles on different coloured card stock is inspired. Once you get five or so different levels, with multiple access points, on the table, it can start to get very confusing.

Five levels is probably all you'll need to start; I find that the level five victory condition is about right for an evening's play. Going beyond that is usually best saved for a multi-session 'campaign' game.

I've heard of Dungeoneer, but I'm not really familiar with it, other than my understanding that it was a card game.

Dan said...

Different colours for different levels is a fantastic idea! THings can get a tad confusing as you delve deeper... :)


Risus Monkey said...

Awesome awesome awesome. I've been trying to buy Dungeon on eBay for months and this may satisfy my cravings. The oys should love it.

Sean Robson said...

Hi Risus, I created Megadungeon! specifically because I couldn't find an affordable copy of Dungeon! and wanted a fun fantasy game to play with my family.

If you're looking for a dungeon crawl boardgame for the family, this should do the trick!