Welcome to the Flaming Faggot

Callovia is called "the boundless empire" yet you have managed to find its northern border - a notorious roadhouse deep within the Madrasan Marches on the edge of the wilds of Llanvirnesse. The sign above the door reads "Flaming Faggot," which would suggest a cozy, homey inn with fresh biscuits served at teatime if not for the severed troll heads mounted on pikes at the gate.

As you cross the threshold the raucous din quiets momentarily as all eyes dart to the door and calloused hands drop instinctively to well-worn sword hilts. The threat, instantly assessed, is dismissed and roadhouse patrons go about their business hardly missing a beat.

Grim, hard-eyed men huddle around tables in close conversation thick with conspiracy; caravan guards gamble away their earnings; Caemric rangers sit close to the fireplace cooking the damp of the Black Annis from their clothes as they warm their innards with Red Dragon Ale; minstrels play and buxom wenches dance for the pleasure of men who pay them little attention - until they need a companion to warm their bed.

As you approach the bar, a huge, bald barman with a greatsword slung across his back slides a mug of freshly-pulled ale towards you, its frothy head dripping over the rim.

"Pull up a seat, lad," he says, "and let me tell you a tale of high adventure."

Wednesday, July 4, 2012

Session 13: Treasure, Treasure, Everywhere!

In which our band of intrepid ne'er-do-wells becomes fabulously wealthy.

After a period of indoctrination in the faith, Ebbin was invested as a Templar of Aten, and the powers of his magical gauntlets were revealed: they can, once per day, produce a blazing ray of sunlight that damages undead targets, and they also provide a measure of protection against level-drain.

So armed, the party resumed their exploration of the catacombs, returning to the large octagonal room where they defeated a necromancer and his skeletal minions last session.  Sets of double doors exiting from the east and west of the octagonal room opened into great halls lined with passages filled with burial alcoves.  Many of these alcoves contained animated skeletons that attacked the searchers, and one of the passages in the western hall had collapsed at one end.  From out of the collapsed passage crawled a ravenous undead horror.  Before it could so much as close to attack, Ebbin used the power of his gauntlets to incinerate the creature, leaving naught but a pile of ash.  The burial alcoves themselves, yielded a rich trove of grave goods, scrolls, and magical items.

One of the passages in the eastern hall terminated in a narrow crawl-space.  Ebbin squeezed himself into it and soon found that it branched into a maze-like tunnel network.  Keeping to his left in order to avoid getting lost, the tunnel eventually opened into an isolated chamber filled with huge mounds of gold, silver, and copper coins.  As soon as he entered the room, however, a huge maggot-like larva fell upon him from above - a writhing slug-like monstrosity armed with an array of stingers all dripping with venom.  Ironically Ebbin, with his prodigious constitution, was probably the only member of the party that could survive such an encounter, and he defeated the horror with no harm to himself.  He was now free to shovel thousands, upon thousands of coins into his Bag of Holding.

The party then decided to quit while they were ahead, and spent the rest of the evening making a dent in their  new-found wealth with a ribald bout of revelry that would have made Bacchus, himself, blush.

Ebbin woke up the next morning naked in jail, with no idea how he got there.  Balinor fell hopelessly in love yet again, this time with the daughter of a wealthy merchant.  Dekay awoke in possession of  a mysterious sword of unknown origin.  Xophur the sorcerer, however, refrained from the debauchery of his fellows and spent his time and money acquiring rare unguents to further his arcane research, which led to an insight into the nature of magic, itself!

To be continued...


Dan said...

that was a great night of dungeoneering! We got very lucky there with Ebin going into the crawl space. I wonder how long our luck will hold up. :)

kiltedyaksman said...

My guys had a good haul out of that room too. They JUST went back and seached beyond the southern door last night.

I near TPKed ( all but one) in ethe necromancer of set encounter.

Sean Robson said...

The necromancer was actually a non-event for our group. They won initiative and the mercenary crossbowmen riddled him with bolts, killing him before he could act.

Dan said...

we actually had quite a number of lucky breaks that saved us from a severe beating/tpk...