For about the last twenty six years I've been meaning to get these painted, but since I suffer from chronic Painter's ADD there's always been some project or other that has been a higher priority. Consequently, these long-neglected creatures have languished in my basement all but forgotten.
So, I've decided to set myself a challenge to 'Paint the Mythos,' and finally give these miniatures the respect they deserve. While rooting around in the basement, ostensibly to prepare for the spring flood, I uncovered a cache of Grenadier boxed sets that I hadn't seen in many a year. Blowing the dust of the box cover, fell in love all over again with these beautiful sculpts. Grenadier was often hit and miss with its sculpt quality, particularly in their AD&D line, but their Call of Cthulhu miniatures are absolutely top notch by any standard.
For my first mythos creature, I'm going to cheat a little to buy some time, and show you one that I'd already painted back in December to accompany my Christmas poem, The Night of the Black Mass.
Dark Young of Shub-Niggurath
Resembling trees in silhouette, the Dark Young are writhing masses of black ropy tentacles covered with puckered mouths that drip green goo, and terminate in hooves that are used for walking. They smell like an open grave and stand between 12 and 20 feet tall.
The Dark Young are found only in areas where Shub-Niggurath is worshiped, and they act as her proxies, accepting sacrifices on her behalf.
In Faedun, the druids of Llanvirnesse most often sacrifice to Shub-Niggurath, but this is more in the nature of appeasement than actual worship. Yet, druids of the inner circle are taught the rituals of summoning required to call one of her Dark Young when the need arises.
Armour Class: 0 Special: Strength Drain
Hit Dice: 8 Move: 12
Attacks: Tentacles HDE/XP: 9/1,100 xp
Dark Young may attack with four tentacles per round. It can attack four different targets or commit multiple tentacles to each target, in which case it gains a +1 bonus to hit for each tentacle after the first used to attack a target. The tentacles deal constricting damage (roll 2d6 and pick the highest roll). Victims held by the tentacles must make a strength save to escape. Additionally, a victim held by a tentacle loses 1d3 points of strength per turn unless they make a successful Constitution save.
Call Dark Young
Spell Level: M4
Range: 60 ft.
Duration: One turn per level
This spell summons one of the Dark Young of Shub-Niggurath, who will aid the caster if the appropriate sacrifice has been made. This spell is normally only learned by druids and cultists of Shub-Niggurath.