What followed was a terrifically fun and close-fought game. In the beginning things looked exceedingly grim for me. My trukk full of Nobz was destroyed in the first turn and as soon as the Nobz bailed out they were hit by a high strength template weapon that wiped out the whole squad but for the Warboss and banner bearer. These guys are the heavy-hitters of my army and with them gone, I didn't fancy my chances for the rest of the game.
As it turned out, however, luck was my mistress that night and she was generous with her favours. My Warboss cried "Waaghh!!" as he and the banner bearer charged the Chaos heavy weapons squad. The banner bearer was slain in the assault, but the Warboss laid about in a power-clawed frenzy, seeing off the Chaos marines. Though badly wounded, the Warboss, now alone, charged towards a nearby Greater Demon of Slaanesh bellowing a challenge.
The second turn also saw the arrival of my Stormboyz who were able to deepstrike from reserve and immediately assault a Chaos Defiler, destroying it.
The game proceeded in much the same fashion; my dice rolls were so lucky that my shooting attacks were nearly as effective as my close combat assaults, and several Chaos marines fell to slugga shots in the head while my Deffkopta squadron killed a Greater Demon of Nurgle with a volley of missile fire. Considering that orks' ballistic skill is so poor that their guns are really only for shooting in the air to make noise, the amount of damage I was able to inflict with shooting attacks was phenomenally good.
The only fly in my ointment was that blasted Demon of Slaanesh. After slaying my Warboss it spent the rest of the game using the most annoying psychic power ever devised, lash of submission, which allows the user to move an enemy unit 2d6" in any direction. This power was used to great effect, pushing my oncoming squad of boyz further and further away each turn, and then pulling another squad off of the objective that I was claiming, allowing the Chaos marines to take it for themselves. It was then that luck proved to be a fickle mistress, indeed, as I rolled a '1' at the end of turn five, ending the game prematurely, with the Chaos Marines in control of one objective. Naturally, I had just killed the Slaanesh Demon that was aggravating me all game and I would finally have been able to get my boyz into the fight and take the objective back if the game hadn't ended.
So, I chock up another loss, but a great game that featured several exciting battles and much fun.
On the other side of the room, the Dark Angels were slaughtering their tyranid opponents in much the same one-sided fashion that they massacred me last game.
The campaign record of wins/losses now stands:
Dark Angels: 3 wins, 1 loss
Chaos Space Marines: 3 wins, 1 loss
Tyranids: 1 win, 3 losses
Orks: 1 win 3 losses
I'd be hard pressed to nominate an MVP for the game from my army: one of my squads of boyz did a lot of the heavy lifting and held an objective for several turns before being forced off; my Deffkoptas were wildly successful with their shooting, slaying a greater demon; but I have to give the nod to my Warboss who single-handedly defeated an entire heavy weapons squad and then, despite having only one wound left, had the orky audacity to go toe-toe with another greater demon. That's pretty damned heroic.
Warboss Gazhbag - spiritual hero of the match |
No comments:
Post a Comment