Welcome Back to the Labyrinth

"We have been away far too long, my friends," Ashoka declared, his face lit by the eldritch green glow of his staff. "But we have finally returned to the labyrinth whence our adventures first began."

"Just imagine the treasures that lie within," said Yun Tai, flexing his mighty muscles. "Wealth enough to live in luxury the rest of our days."

"And arcane artifacts of great power," added Ashoka his words dripping with avarice. "All ours for the taking!"

"Umm...guys?" Nysa interrupted. "Do you hear something dripping?"

Sunday, March 10, 2013

Cthulhu Wars

I just heard the news that Sandy Peterson is working on a new board game: Cthulhu Wars.  This is sort of like Lovecraftian Risk, where instead of taking on the roles of human investigators trying to save the world, players assume the mantle Great Old Ones competing to conquer it.  The game looks amazing from what I've seen so far, and best of all it will come with 28 mm scale miniatures for each faction, including the Great Old Ones, cultists, and servitor races and creatures.  By making the miniatures 28 mm, they can serve double duty in Call of Cthulhu games!

Check out the video interview with Sandy Peterson over on Lovecraft Ezine and be sure to scroll down to see the amazingly detailed sculpts of the miniatures.  These are some of the best looking Cthulhu mythos miniatures I've seen yet, and they certainly blow the doors off my old Grenadier minis.  So I'll be anxiously waiting for the Kickstarter, which Sandy anticipates launching sometime in the next month or so.  I don't much like crowd source funding, but I plan to jump in on this one when it launches.

Greens of Cthulhu, himself, and a human cultist for scale.

Monday, March 4, 2013

How Long Will You Survive?

I never thought I'd write about a video game on an old-school roleplaying blog, but Ubisoft's ZombiU, a launch title for the new Nintendo WiiU console, is a survival horror game that captures old school play style in a way that I've never seen in any computer or console game.

The game's subtitle throws down the gauntlet: How long will you survive?
This is more than just a catch-phrase, it is an concise summation of what this game is all about.

You play a survivor in zombie-infested London after the plague of 2012 and your goal is to stay alive for as long as you can.  No easy task; I lost my first character five seconds into the game and went through nearly thirty characters in the first four hours of play.

You begin this dark, gritty, and intensely frightening game by escaping a pursuing horde of the infected, hopefully finding refuge in a safehouse in the London underground, guided via intercom by an enigmatic character known as the Prepper (a modern-day disciple of the sixteenth century occultist, John Dee and a member of a cabal known as Dee's Ravens), then proceed to explore your surroundings by the dim glow of your flashlight, armed with your trusty cricket bat.

It's not all fun-and-games in the cozy confines of the subway tunnels, though; eventually you have to hit the streets to activate and hack into CCTV networks to get a window on the world above.  That's when life gets really tough; the infected lurk everywhere and you need to watch out for corpses - sometimes they get up.

A typical Friday night in Winnipeg
Reviews of ZombiU are all over the map: some reviewers love it; others hate it, and it's easy to see why.  The game is hard.  Damned hard.  If you're looking for a first-person shooter game to unwind with and mindlessly kill some zombies then you need to look elsewhere.  This is not the game for you.

The pace is slow, the combat is deadly, and when your character dies that's it.  Game over.  No reload, no respawn, no backsies.  You start with a new character and lose all your experience and gear.  Moreover if you're bitten by an infected - even once - you're done for and your character rises as one of them.  So if you want to retrieve your gear you need to find your infected character, kill it and loot his or her bug-out-bag.  Of course whatever killed you will still be there, so the number of infected will have increased by one.

This is a big deal because the infected are bloody hard to kill.  One by itself is a threat.  Two is often more than you can deal with.  Three or more and its time to utter the catchphrase of the OSR - Oh, shit, run!  The ubiquitous cricket bat is a ponderous and slow weapon.  You need to time your attack just right - if you swing too soon there is no time for another try (the infected are surprisingly fast); swing too late and, well, you get the idea.  Furthermore, these are no eggshell-craniumed walkers from The Walking Dead that can be killed with the casual thrust of a screwdriver: to put down one of the infected you'll need to hit it five or six times.  So clearly the cricket bat is really only effective against one foe at a time.

Guns are faster.  You can shoot quickly enough to deal with a couple of oncoming foes if you have a steady hand and cool nerve, and you only need to hit one about three times to put it down.  The problem with this is that the zombies lurch erratically as they charge, making a head shot difficult and if you panic you can blow through a clip of priceless ammo very quickly indeed.  Because you have to scavenge every round of ammo, and there is never enough, I save the gun for when I'm really up shit creek.

This is usually when my slide locks back, empty.
So what makes ZombiU appealing to old school roleplayers?  First and foremost, the game challenges the player, not the character.  Yes, your character does get level-ups and weapon upgrades, but these come slowly and are subtle improvements.  To succeed at this game you need to plan carefully, scout your surroundings, loot anything that isn't nailed down, take your time, and don't bite off more than you can bash.  One of the most important skills is knowing when to run and where to run.  If you don't have an escape route planned out you'll end up trapped in a dead-end or flee into a horde.  Does this play style sound familiar?

This explains the many negative reviews that ZombiU has garnered.  The level of difficulty and frustration is more than a lot of gamers are used to, especially if what they are used to is Call of Duty.  It's kind of like throwing a group 4E players into an old school dungeon crawl: they charge in, die very quickly, then complain about lack of balanced encounters.

In ZombiU, like in old school rpgs, there are no kewl powerz or awesome weapons, its just you and your wits against an overwhelming foe.

This contributes to the very effective sense of horror in the game.  I'm rarely scared by horror movies (in fact, I recently posted about misnomer of the horror genre in my other blog), but this game scares the crap out of me.  I find I can't play for more than half an hour before quitting with trembling hands, sweaty palms and my  heart trying to break out of my chest.  The dim lighting, confined spaces and restricted peripheral vision create a very claustrophic experience.  Things can very easily sneak up behind you, particularly when you have to look at the game pad to manage your inventory.  This adds to the tension of the game - you have to rummage quickly through your knapsack or something will come up on you from behind.

Here's a video clip of game play of a character trying to get to Buckingham Palace that will give you a good idea of what I'm talking about.

I'm no great fan of video games, but my feelings about ZombiU should be pretty clear by now: I love it. It is a scary, intense, and insanely difficult game that will undoubtedly challenge me for a long time to come, and it hits all the sweet spots that I love about old school roleplaying games.

 So, how long will you survive?